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Face-to-face introduction to the learning management system.

Preface

Thoughts and experiences on learning, e-learning & game-based learning in engineering education.

Web Fragments

  1. Engineering Education bibliography &
    research group.
  2. OneView bookmarks.
  3. Prezi presentations.

Pieces in the Log

  1. Emergent Gameplay Wed, 25th Apr 2012 - [0]

    Wenn man sich mit einer Sache intensiv auseinandersetzt, scheint man unweigerlich an den Punkt zu kommen, an dem man sich fragt: Ist das wirklich etwas Neues? Ist das ein neuer ...

  2. Prezify your Mind Maps Thu, 19th Apr 2012 - [0]

    Mind-mapping is a technique to organize concepts. For example concepts you want to order after a brainstorming. Apart from using pencil an paper there are different programs that ...

  3. Ziehharmonika-Betreuung: Ein dynamisches eLearning-Betreuungsmodell Sat, 24th Mar 2012 - [0]

    Betreuung in der Präsenzlehre ist eigentlich nie wirklich ein Thema an Universitäten. Sie muss meist neben der Forschung ‚abfallen‘. In der Fernlehre kommt der Betreuung ...

  4. Nachlese zur GML² 2012, Berlin Fri, 16th Mar 2012 - [0]

    Die GML 2012 ist vorbei. Das heißt, eigentlich ist sie noch nicht vorbei aber ich musste mich leider verfrüht auf den Rückweg machen. Nichtsdestotrotz gab es wieder einige ...

  5. Context matters — How I started to study games Thu, 8th Mar 2012 - [0]

    Clara Fernandez-Vara posted an article in her blog about how she started to study games. I liked the idea. It is interesting to know about that background as actually nobody has ...

  6. Ingenieur und qualitative Forschung Fri, 17th Feb 2012 - [0]

    Heureka!, rief Archimedes angeblich als ihn die Erkenntnis in der Badewanne traf. Und es klingt wie ein plötzliches, unerwartetes Ereignis, das aus dem Nichts auftaucht. ...

  7. More pieces to find in the log archive

 

Remarks from the Log

  1. By Thomas Bröker in Close Reading the Physics of Birds

    You can now find the physics for the upcoming version of AngryBirds: Angry Birds in Space. Rhett Alain goes once again into the details: ...
  1. By Thomas Bröker in The future of lectures

    But if it is just for the ‘show’, why does it have to last one and a half ours in a (usually) weekly interval? On conferences where a lot of researchers come together and give a ...
  1. By Heinrich in The future of lectures

    One counter argument - preserving lectures - was that a lecture is a show, a presentation of a professor how to deal with the knowledge of his domain. This might be true, but ...
  1. By Thomas Bröker in Motivate.Play.

    You are welcome, Travis. I am looking forward to the next postings.
  1. By Travis Ross in Motivate.Play.

    Thomas, thanks for the shout out. We are excited that you are helping grow the community. I’m glad that you have an interest in what we are doing, and if you have any other ...

Selected Pieces from the Log

  1. Definitions of ‘game’

    - [2]
  2. Some time ago, during the Game Design Bootcamp in Krems, we talked with Dr. Doris Rusch about the definition of games. She proposed a definition by Salen & Zimmerman (2004) we ...

  1. Reality is broken?

    - [0]
  2. A day after helping with a house moving I found a decoratively wrapped up book as a surprise on my desktop: Reality is broken by Jane McGonigal. Though the subtitle of the book ...

  1. Multitouch is out

    - [0]
  2. ... everywhere-touch is the future. At least when you have a look at this advertisement: A perfectly designed, neat and tidy world that promotes multitouch surfaces on nearly ...

  1. Games — A waste of time

    - [2]
  2. “Educational games are a waste of time. Or do you know any professor playing games?” In keeping with the motto ‘A staunch claim is better than weak evidence’ a colleague caught me ...

  1. Motivate.Play.

    - [2]
  2. I could not yet have a closer look at the research blog Motivate.Play. but the topics sound interesting. Especially the entry ‘Eight Mechanics to Enhance Cooperation in ...